![]() Zooping allows the player to build linear runs of up to ten foundations, walls, railings, or ramps in a straight line horizontally, vertically, or sometimes diagnoally.įloor holes allow for vertical logistics at any point in the factory, without disturbing buildings that may be nearby.ĭrones provide low-volume, long-range transport not significantly affected by terrain. The two updates ( Update 4, Update 5) since have added features that fall into a few categories.įirst, we have the features that require significant changes to the pattern language or entirely new patterns: The original essay was written against the background of Update 3, which included rail transport, Hypertube people-movers, fluids, and nuclear power, as well as extensive dry-goods automation. ![]() Those changes also create new forces, which give rise to new patterns not contemplated in Aphyr's original piece. In the intervening two years, the developers have released two major updates to the game, adding entirely new systems, adding new ways of responding to the forces and tensions in the game, and tweaking (or in some cases, completely reworking) the existing systems and tools.Ĭhanging contexts and forces lead to changing solutions, and while much of Building remains good advice today, some of it deserves revision. In 2020, Aphyr wrote A Satisfactory Way of Building, exploring the the idea of pattern languages through the forces and consequences imposed by Satisfactory. ![]() Correction: This essay originally attributed the AWESOME Sink to Update 4.
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